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My name is WellHiIGuess or Betty. I am a programmer who mainly creates games and sometimes creates dumb websites like this.
My Email: benjiwolf08@icloud.com
This was a game I worked on with many others during the Godot Wild Jam 70. In the game you have many characters that turn into totems. These totems do different things. The bear totem kills enemies, the owl totem floats in the air, the turtle totem (which unfortuanetly went unused) is a on way platform, and the frog totem make you jump higher. The theme of the game jam was folk lore so we based the game off of Native American folk lore. There were also some optional challenges that inspired some of the mechanics we made. This was a huge learning experience on many accounts. This was a first time, really, making a game on a team, and it helped me learn a lot of the benifits and struggles that come with this. This project also taught me a lot about Godot. The game did also break right before we were supposed to submit and we had to leave it with some bugs. Making this game was very fun and I can't wait to work on a team again. Game here
Choice project is a game inspired by Undertale that's I've been making for a while. The game revolves around Craig who gets told that he's in a video command. He has to find out if anything matters. I am making it in Raylib rust(A bad choice) and am posting updates on my twitter and tumblr.
This is a website is the game 20 questions except an AI answers your questions. It's a Wordle type game where everyone gets a daily word. The front end was made by my friend RedYeti dev and is hosted with firebase. The backend is an Express server with a websicket connection that runs a python script to interact with OpenAI then send the response. It is mostly done. All I have to do is host the backend and then make the game a little easier. You can visit it here, but it porbably won't work at the moment.
Delivery trouble was a game made for the Jame Gam 2023 game jam. This was a christmas game jam. The theme was a christmas game with an anvil mechanic. I considered making it a game where Santa throws an anvil. But instead, I decided to have him shoot presents and upgrade his gun with the anvil. The music was made with AI as at the time I had no experience with it and it was the day of submission. This is also the first game I've developed and released with Godot. I liked making the game but don't really like the result. Game here
Doom tanks was a game project that I made for Lowrez Jam 2022. The challenge was to make a game with a very low resolution. I used Raylib with rust for the game logic and display. Everything, except for what comes with, Raylib was made by me. The low resolution drawing was achieved with a 2 dimensional array. All assets were hard coded as arrays in the code. This ended up making it hard and probobly made the game run slower, but It ended up being the fastest solution. I really enjoyed making this project. Game here